Fatos Sobre The First Berserker: Khazan Revelado
Fatos Sobre The First Berserker: Khazan Revelado
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco amplamente Porreiro de modo a se repetir
Isso não foi reflexo único Destes aumentos DE minhas habilidades ou Destes melhores Aparelhamentos do protagonista, contudo sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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Não sei se isso foi por questãeste intencional do design ou resultado de 1 erro, mas tenho a impressãeste de de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que o estúdio preparou — mas vale a pena insistir um pouco de modo a passar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Acompanhe a jornada do Khazan em The First Berserker: Khazan Procura de vingança e aprenda como ele se torna o primeiro berserker pelo Universo DNF.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right